Tuesday, December 30, 2008

Mission 8: Mysterious Tremors

1.Talk to G. There will be a small tremor.
2.Go to the dock.

3.Go to the beach and take the fishing net then visit the Gadget room and get the hammer.

4.Go to the town and talk to the confused penguins.

5.Now go to the Coffee shop and talk to the penguin with the cookies.

6.Choose the message, “Here, I’ll help you with those cookies” then pick them up

7.Take the cookie from the employee and feed it to the puffle in town

8.Go to the snow forts and follow the piece of the map.

9.Talk to the penguin with the Newspaper

10.Go to the pizza parlor and ask for the pizza

11.Give it to the penguin in line and ask for the newspaper

12.Go back to Gary and talk with him

13.Go over by the bottle with a cape and click on it. Then talk to G.

14.Grab the helium and put it in your inventory and get the Fedora/propeller cap

15.Go to the lighthouse and get the balloons and a barrel

16.Go to town and get another cookie and put the hat on the puffle.

17.Feed the puffle the cookie with his hat on. then go to the sports shop and get the pins for the tent

18.click the newspaper and the map piece should come out, put it with the other map piece. Go to the tunnel at the dock.

19.Look at the piece of paper then follow the directions.

20.Use the wrench in your spy phone to unscrew the pipe.

21.Go to the town and fill up a balloon.

22.Put the balloon on the right side of the Gift shop.

23.Now put the net, pins, and hammer on it.

24.Go through the cave again but go straight where the gift shop was.

25.In the drill, you can see the clock gear, use your spy phone’s wrench to unscrew it.

26.Go to the boiler room and talk to Herbert.

27.Fix the pipes to the boiler. Connect the bottom right hand corner to the upper left hand corner

28.Go to the HQ and talk to G.

YOU HAVE COMPLETED THE MISSION! GOOD JOB!

Mission 9: Operation Spy and Seek

1. Talk to G. Put the 3 tracking devices, the yellow duck, and the blue print on the wall into your inventory.
2. Go to the Ski Lodge. Pick up all the Find Four pieces. They are on the window seal, the stool under the phone, and under the ladder.
3. Go up the ladder. Pick up the Find Four pieces by the bricks, on the typewriter, on the table beside the phonograph, on the box, and on the box in the corner.
4. Pick up the string on the rug.
5. Go downstairs and talk to the penguins playing Find Four. Give them the pieces.
6. Go to the Forest and pick up the sticks.
7. Put the sticks, the blue print, and the string together to make a kite. Put the kite on a transmitter.
8. Go to the Mountain. Put the kite and transmitter on a poll.
9. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the gum stuck between the penguins. Take the bubble gum and put it on the yellow duck in your inventory.
10. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguin’s Air Pump.
11. Put the Air pump on the duck to inflate it.
12. Go to the Ice Berg, and put the duck on the water.
13. Go to the Mine Shack. Talk to the penguin. Then Click and drag the wooden boards, making the metal beam drop on the left side.
14. Click twice on the cart surfer cart that hass tipped over and weld all the cracks.
15. Place the transmitter in the cart. Click in the Mine for the cart to go.
16. Answer your spy phone and talk to G. Take the Binocular 3000 from G at the HQ.
17. Go to the Lodge. Click on the Gone Fishing door.
18.Go right. Look through the binoculars.
19. Go to the HQ and talk to G.
20. Go back to Herbert’s camp and place the spy phone on the Binoculars.
21. Put the spyphone/binocular in the third tree to the left.
22. Go to the HQ. Watch Herbert and Klutzy.
23. Collect your medal and receive your chocolates

Mission 10: Waddle Squad

1. Talk to G
2. The TV screens will go off and Herbert will pop up.
3. The director will pop up.
4. G will talk and tell Jet Pack Guy and Rookie to do thier jobs
5. Go to the beach and talk to Jet Pack Guy
6. You have to put stuff in a container and mix some stuff up(Divide into 4 parts)
7. Go into the Lighthouse and grab Cream Soda
8. Go to the Gift Shop(He will say that the Magnet3000 isn’t working)
9. Go to Hq talk to G. Grab the solar power from the box (right side)
10. Go back to Gift shop (set it up it).


11. Go talk to Gary in the HQ. (Then go to the Gift Shop and help the manager)
12. Pick up the Table box and the clothes. Set them up outside.
13. Go to the dock and talk to the penguin he will give you a rope.
14.Go to the Night Club, using that rope, put it on the pulley near the cage, and then hit the lever, causing the Machine to break down.
15. Take out your Spy Phone, and open the wrench from it, then align the gears were they would fit best
16. Then got to the HQ, Your phone will ring asking you to go to the dock.
17. Once their, you will see Kultzy holding a Herbert dummy
18. After that, your Spy Phone will ring again, answer it and go over to the Night Club
19. Capture Herbert by pulling the red lever down on him.
20.After that, take the Jetpack from the Jetpack man and put it over the red lever to capture Herbert again.
21. Rookie will hand Herbert a Spy Phone. Talk to G and the Mission will have ended
Congratulations! You have finished Mission 10!

Wednesday, October 8, 2008


Monday, April 21, 2008

Mission7:Clockwork Repairs


1. Start by clicking on Gary and listening to what he says.


2. Click the screen that shows the snow forts.

3. You will see Herbert and his crab breaking apart the clock. Now click out of that screen and listen to Gary again.


4. Go over to the three boxes on top of each other, you need a code to get in. (See the lock by clicking on the box.)


5. Go back to Gary and tell him you need the electormagnet 3000. Go back to the box and put in a code that looks like this:

6. Put the electromagnet in your invetory.


7. Go get the inner tube from the gadget room.


8. Go to the ice burg and use the magnet to get the spring in the water.


9. Now go to the beach and get the sand bucket.


10. Go to the town and talk to the penguin with a propeller cap.

11. Take the picture of the gear by clicking the last option that says you’ve been looking for a picture of the gear.


12. Go to the dock and talk to the two penguins. Then play the snowball game and hit the target correctly.


13. Give the tube as a replacement.


14. Go to the snow forts and fill up the bucket with snow from the snow forts.


15. Go to the pizza parlor and recieve the music sheet by the piano.


16. Now enter the stage and put the music notes on the piano. Play the correct notes by putting the music notes on the stand.


17. Give the puffle the picture of the gear and bucket of snow.


18. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever.


19. Use the snow button to freeze it.


20. Do the same thing with the spring but with the fire button.


21. Go to the snow forts and put the clock back togather again.


22. Listen to what the people have to say. Recieve your metal and gift. You’ve saved the day agent!

Wednesday, April 16, 2008

Mission6: Questions for a Crab

Talk to G. When G turns on the machine, the crab will destroy it.

Follow the Crab into the PSA Head Quarters.

Follow the Crab into the Sports Shop and to the Ski Village.

Follow the Crab up the Mountain and then jump off the edge of the Mountain.

Follow the Crab through the forest for about 3 places until you get to where the Cave was in Mission #2.

When you get to the locked door of the Cave, go to the tree stump on the far right.

Then go the the Long Log and Bushes on your far right.
Take out your Spy phone, open your Tools, and cut the rope with your Scissors.
Put the bag of O-Berries in your Inventory.

Go back to the Tree Stump on your right.

Feed an O-Berry to the Black Puffle. He will now start to follow you.

Go to the Bushes in front of you. Then to the River to the left of you. Then to the locked door. Throw a Puffle O into the Pet Door and the Black Puffle will open the door for you. Go inside!

The Bear will trap you in a cage. Oh no! You will lose your Spy Phone.

Talk to the Bear. He will explain about his evil plan. I suggest clicking the top option for everything you say. (Click the bear if you can’t do anything and he stopped talking) He will then leave with the Crab.

Go right in your Cage until you see the Cage Lift machine. Put an O-Berry on top of the Red Lever on the right. Put a O-Berry on the Left side of the Water slide and then another O-Berry on the silver platform.

Go all the way right past the door and a little past the table. Place the Grappling hook, Blue prints, the Rope, and the Hot Sauce in your inventory (They are: leaning against a rock, on the wall above the table, entangled with the wooden boards, and on the table).

Go to the door. It will be blocked by snow. Take a O-Berry out and then put Hot Sauce in it and click on the Snow. The black puffle when get superheat and then the snow will have melted.

Walk out the hole. Go to the Stump on the right. Go the the Long log and Bushes on the far left. Then go to the Area on your far Left. And you will end up at the place where you fell from!

Connect the Grappling Hook with the Rope. Then click on the Mountain. Then throw it over the mountain and you will be back on the Mountain.
Go to the Ski Lodge and go to the back door where you play Ice Fishing. You will see the bear there.

Go back outside to the Ski Village. Then go to the Dock. Go through the Snow Forts. Then go to the Plaza. Then go in the Pizza Parlor and get the Sea Weed Pizza and put it in your Inventory.

Go ALL the way back to the Ski Lodge and through the back door.
Feed the pizza to the bear and Pull the Red lever on the machine.
Click on the bear until he finishes his pizza. Then the bear will run the machine, it will go backwards and will break the ice.
G will come and talk to you. (I suggest selecting the top option for all the answers). The bear will call you and then run away. Then give G the Blue Prints when he asks for them.

Tuesday, April 15, 2008

Mission5: Secret of the Fur


1. Click on your spy phone. Click on the Tools. Use the comb to get the pink fur out of the Furensic analyzer.

2. It will analyze the fur automatically.

3. Talk to G again. He will give you the old white fur. Analyze it in the machine.

4. Click on the Map in the upper left corner. Go to the Pizza Parlor (its in the Plaza) and talk to the penguin. Ask if you can use some of the ingredeince as evidence.

5. Put a bottle of hot sauce and chocolate sauce in your inventory. And also get a candle off one of the dining tables.

6. Talk to the penguin again, get the pizza on the table, and give it to the penguin that is ice fishing at the back of the Ski Lodge (go to the Ski Village, then into the Lodge, then into the Door that says ‘Ice Fishing’).

7. Go to the coffee shop (in the town) and talk to the penguin working there.

8. He will talk for a while, then he will show you a drawing of the “monster”.

9. Talk to him again about the hot chocolate machine, and he will say the machine is broken and ask you to fix it. Click on the machine behind the penguin.

10. Put the mug under the hot chocolate drain and use the wrench (in your spy phone) to fix the milk hose on the left. Put chocolate sauce (from your bottle) in the bowl at the top.

11. Click the Knob on the right to change it from ‘Cold’ to ‘Hot’. Now Push the button to get hot chocolate. Now Pick up the Hot Chocolate Mug (filled with hot chocolate) and put it in your inventory.

12. Go to the gadget room in the HQ (teleport to the HQ using your spy phone) and get the AC1000 (its a fan) and put it into your inventory.

13. Go to the Lighthouse beacon (go to the Beach, then go into the Lighthouse, talk to the penguins, then go upstairs). Keep walking right until you see the Jet Pack Fuel floating in the air with the balloon. Click on the AC1000 so you’re holding it. Then click on the fuel to start blowing it and then cut the string that’s holding the balloon with your scissors (spy phone)

14. Then go to the Gadget Room again and talk to G.

15. Tell G you have all the items and pour each into Goggles Funnel. (Pour the fuel, then the hot sauce, and then the Cup of Hot Chocolate)

16. Once you pour in the substances, pick up the goggles and go inside the lighthouse.

17. Pick up the rope that is in the Red boat.

18. Go outside the lighthouse and get the Net (that’s next to the tray of fish)

19. Put the rope and net together to get a Trap.

20. Go to where the penguin was ice fishing and put down the Trap near or on the tree branch.

21. Put the candle down on the Trap as bait.

22. A crab will get caught in the trap and the mysterious animal will run away. A white tuft of fur will be left behind.

23. Pick up the crab and the white fur and take it to G in the Gadget Room.

24. Talk to G and then give him the Crab.

25. Talk to him again and then Analyze the white fur (put it into the slot on the left of the machine) and you will find out its a polar bear!