Monday, April 21, 2008

Mission7:Clockwork Repairs


1. Start by clicking on Gary and listening to what he says.


2. Click the screen that shows the snow forts.

3. You will see Herbert and his crab breaking apart the clock. Now click out of that screen and listen to Gary again.


4. Go over to the three boxes on top of each other, you need a code to get in. (See the lock by clicking on the box.)


5. Go back to Gary and tell him you need the electormagnet 3000. Go back to the box and put in a code that looks like this:

6. Put the electromagnet in your invetory.


7. Go get the inner tube from the gadget room.


8. Go to the ice burg and use the magnet to get the spring in the water.


9. Now go to the beach and get the sand bucket.


10. Go to the town and talk to the penguin with a propeller cap.

11. Take the picture of the gear by clicking the last option that says you’ve been looking for a picture of the gear.


12. Go to the dock and talk to the two penguins. Then play the snowball game and hit the target correctly.


13. Give the tube as a replacement.


14. Go to the snow forts and fill up the bucket with snow from the snow forts.


15. Go to the pizza parlor and recieve the music sheet by the piano.


16. Now enter the stage and put the music notes on the piano. Play the correct notes by putting the music notes on the stand.


17. Give the puffle the picture of the gear and bucket of snow.


18. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever.


19. Use the snow button to freeze it.


20. Do the same thing with the spring but with the fire button.


21. Go to the snow forts and put the clock back togather again.


22. Listen to what the people have to say. Recieve your metal and gift. You’ve saved the day agent!

Wednesday, April 16, 2008

Mission6: Questions for a Crab

Talk to G. When G turns on the machine, the crab will destroy it.

Follow the Crab into the PSA Head Quarters.

Follow the Crab into the Sports Shop and to the Ski Village.

Follow the Crab up the Mountain and then jump off the edge of the Mountain.

Follow the Crab through the forest for about 3 places until you get to where the Cave was in Mission #2.

When you get to the locked door of the Cave, go to the tree stump on the far right.

Then go the the Long Log and Bushes on your far right.
Take out your Spy phone, open your Tools, and cut the rope with your Scissors.
Put the bag of O-Berries in your Inventory.

Go back to the Tree Stump on your right.

Feed an O-Berry to the Black Puffle. He will now start to follow you.

Go to the Bushes in front of you. Then to the River to the left of you. Then to the locked door. Throw a Puffle O into the Pet Door and the Black Puffle will open the door for you. Go inside!

The Bear will trap you in a cage. Oh no! You will lose your Spy Phone.

Talk to the Bear. He will explain about his evil plan. I suggest clicking the top option for everything you say. (Click the bear if you can’t do anything and he stopped talking) He will then leave with the Crab.

Go right in your Cage until you see the Cage Lift machine. Put an O-Berry on top of the Red Lever on the right. Put a O-Berry on the Left side of the Water slide and then another O-Berry on the silver platform.

Go all the way right past the door and a little past the table. Place the Grappling hook, Blue prints, the Rope, and the Hot Sauce in your inventory (They are: leaning against a rock, on the wall above the table, entangled with the wooden boards, and on the table).

Go to the door. It will be blocked by snow. Take a O-Berry out and then put Hot Sauce in it and click on the Snow. The black puffle when get superheat and then the snow will have melted.

Walk out the hole. Go to the Stump on the right. Go the the Long log and Bushes on the far left. Then go to the Area on your far Left. And you will end up at the place where you fell from!

Connect the Grappling Hook with the Rope. Then click on the Mountain. Then throw it over the mountain and you will be back on the Mountain.
Go to the Ski Lodge and go to the back door where you play Ice Fishing. You will see the bear there.

Go back outside to the Ski Village. Then go to the Dock. Go through the Snow Forts. Then go to the Plaza. Then go in the Pizza Parlor and get the Sea Weed Pizza and put it in your Inventory.

Go ALL the way back to the Ski Lodge and through the back door.
Feed the pizza to the bear and Pull the Red lever on the machine.
Click on the bear until he finishes his pizza. Then the bear will run the machine, it will go backwards and will break the ice.
G will come and talk to you. (I suggest selecting the top option for all the answers). The bear will call you and then run away. Then give G the Blue Prints when he asks for them.

Tuesday, April 15, 2008

Mission5: Secret of the Fur


1. Click on your spy phone. Click on the Tools. Use the comb to get the pink fur out of the Furensic analyzer.

2. It will analyze the fur automatically.

3. Talk to G again. He will give you the old white fur. Analyze it in the machine.

4. Click on the Map in the upper left corner. Go to the Pizza Parlor (its in the Plaza) and talk to the penguin. Ask if you can use some of the ingredeince as evidence.

5. Put a bottle of hot sauce and chocolate sauce in your inventory. And also get a candle off one of the dining tables.

6. Talk to the penguin again, get the pizza on the table, and give it to the penguin that is ice fishing at the back of the Ski Lodge (go to the Ski Village, then into the Lodge, then into the Door that says ‘Ice Fishing’).

7. Go to the coffee shop (in the town) and talk to the penguin working there.

8. He will talk for a while, then he will show you a drawing of the “monster”.

9. Talk to him again about the hot chocolate machine, and he will say the machine is broken and ask you to fix it. Click on the machine behind the penguin.

10. Put the mug under the hot chocolate drain and use the wrench (in your spy phone) to fix the milk hose on the left. Put chocolate sauce (from your bottle) in the bowl at the top.

11. Click the Knob on the right to change it from ‘Cold’ to ‘Hot’. Now Push the button to get hot chocolate. Now Pick up the Hot Chocolate Mug (filled with hot chocolate) and put it in your inventory.

12. Go to the gadget room in the HQ (teleport to the HQ using your spy phone) and get the AC1000 (its a fan) and put it into your inventory.

13. Go to the Lighthouse beacon (go to the Beach, then go into the Lighthouse, talk to the penguins, then go upstairs). Keep walking right until you see the Jet Pack Fuel floating in the air with the balloon. Click on the AC1000 so you’re holding it. Then click on the fuel to start blowing it and then cut the string that’s holding the balloon with your scissors (spy phone)

14. Then go to the Gadget Room again and talk to G.

15. Tell G you have all the items and pour each into Goggles Funnel. (Pour the fuel, then the hot sauce, and then the Cup of Hot Chocolate)

16. Once you pour in the substances, pick up the goggles and go inside the lighthouse.

17. Pick up the rope that is in the Red boat.

18. Go outside the lighthouse and get the Net (that’s next to the tray of fish)

19. Put the rope and net together to get a Trap.

20. Go to where the penguin was ice fishing and put down the Trap near or on the tree branch.

21. Put the candle down on the Trap as bait.

22. A crab will get caught in the trap and the mysterious animal will run away. A white tuft of fur will be left behind.

23. Pick up the crab and the white fur and take it to G in the Gadget Room.

24. Talk to G and then give him the Crab.

25. Talk to him again and then Analyze the white fur (put it into the slot on the left of the machine) and you will find out its a polar bear!

Mission 4: Avalanche Rescue.

1. Talk to G until you can ask him ‘Where is the Life Preserver?’ then he will open the Gadget Room.

2. In the Gadget Room pick up the Life Preserver on the shelf and place it in your inventory (look around for it).

3. Enter the Ski Lodge and pick up the Fishing Rod near the Ice Fishing Door and place it in your inventory.

4. Head to the Lighthouse and place the Rope near the lifeboat in your inventory.

5. Put the three items you have found so far into one slot to combine them into one.

6. Head to the Sports Shop and take the Pirate’s Belt from the Green Penguin Statue and place it into your inventory.

7. Go to the Ski Village and there is a brown penguin crying because the Ski Lift is broken. Talk to the penguin, then click on the Ski Lift.

8. Place the Pirate’s Belt onto the Ski Lift to fix it.

9. Pick up the White Fibers on the floor near the Ski Lift where the brown penguin is now dancing.

10. Go to the Lighthouse Beacon and use the Wrench in the Spy Phone to unscrew the Telescope and place it into your inventory.

11. Go to the Sports Shop and head up the stairs to G’s Room.

12. Place the Telescope on the Tripod near the second window on the right. Find out which path you have to take to get down to the bottom of the mountain through the maze (it’s different each time you do the mission)

13. Head to the Mountain and go down the Ridge Run trail (the sledding slope on the far left).

14. You have to follow a path down the Ridge Run track which is different each time you do the mission. So either just keep guessing until you get it right or look at the Telescope and find the path.

15. Once at the bottom of the mountain, you’ll see a cliff. Click the Life Preserver Launcher Rod (you’ll be holding it now) and then click the cliff.

16. Destroy the branch on the far right by launching the launcher at it. Grab the First Penguin on the little branch in the middle. Then grab the next penguin on the ledge. Drop one of the penguins on the little branch again and use the other one to grab the penguin far under the branch. Then grab the one on the little branch and drop all three on the ledge with the rock on the far left and they will push the rock down. Grab all three penguins once they push the rock down and drop down to grab the last one at the very bottom. Now you’ve rescued all the penguins!

17. Back at the Mountain talk to G and hand him the Fiber’s to finish the mission.

Sunday, April 13, 2008

Mission3: Case of the Missing Coins



1. Start the mission. Talk to guard penguin with the sunglasses (It really doesn’t matter what option you choose). I suggest you choose the top options to get an idea of what the mission is about.

2. After talking to him, wait a few seconds and he will close the vault.
Then ask him to open it back up. But when he tries, it will not open because he forgot the combination. Ask him where he can find it and he will point to the door to the right of him (Door right of the vault).


3. Go up stairs through the door to the manager’s room.
Look under couch. Take paper clip and boot disk.
Get out from under the couch and turn on computer. Use boot disk with computer slot. Get the combination on computer. (you can play a cool game on the computer too).


4. Now open the vault with the combination you got (Its different each time so I can’t give you one). Once its open, walk inside the vault and click on the pile of coins on the ceiling! Then talk to the guard and tell him to stand guard.


5. Go to HQ using spyphone (Your spyphone should be ringing). Talk to G. Watch video on screen he is pointing to.
Talk to him (After everytime you talk to him, there will be a five second pause where he will just sit there and you can’t use your spyphone or move around. This is caused by the mission lag. Just wait the five seconds and keep talking to him) until he opens the drawer.

6. Click on drawer to look inside and select the Golden key on far upper left in drawer.

7. Go to the manager’s office (Take the door to the right of the vault). There will be two doors in the manager’s office, one leading upstairs and one leading downstairs. You need to go upstairs. But the door leading upstairs is locked. So use the key with the locked door to get to roof.


8. You will find a room with a superlarge-magnet (Hmm, What’s that there for?). Pick up the white fibers stuck to the ventilation air vent on the ground.


9. Then click on your spyphone in your inventory, then click on the ‘Tools’ option, then use the wrench with‘Powabox’.

10. Click on powerbox to look inside. Then put the paperclip in the powerbox and it will short-circuit the big magnet. The sign, ‘Powabox’ will crumble, leaving two letters: ‘Ow’.

11. Go back to the vault. The coins are now on the ground but the guard is nowhere to be seen! Click on the coins and the guard will pop out. Talk to him and tell him to stay guard.


12. Now go back to the HQ and talk to G. Give him the white fibers you found after he asks for them. He will ask you to fix the power-outage that occurred because you disabled the magnet.


13. Now go to the right of G, ALL the way until you see a flashlight on a table. Pick it up. (If you’re a member and you have bought the night vision goggles, you can use them in the mission besides the flashlight)


14. Go to town (Use the map or the spyphone) and talk to the crying brown penguin. Now walk into the Dance Club.
The dance club is pitch black so turn on the flashlight. The far right speakerphone will have a secret entrance. Go into it.

15. Then keep turning left (you are in the boiler room) until you see a fusebox on the wall.

16. Open the fusebox and keep clicking randomly until all the bulbs are green. I would tell you the combination but the lightbulbs start out differently each mission (as does the vault combination) so just keep clicking until they’re all green! You can also ask G to do it for you at this step, but you will not receive the letter of thanks at the end if you ask G to do it. Just keep trying, don’t give up after like ten seconds! Then go back and talk to G and you’ll be done!

Mission 2: G's Secert Mission


1. Talk to G in the Sports Shop, and tell him that you wanna do the mission. You will receive a riddle: “to find the secret word, look near a lively game; pointing to the path with a rabbit in its name”


2. Go to Ski Mountain and look around. The answer is mogul. (Mogul is refering to bunny hill).

3. Go back to the sports shop, and talk to G again. Type in the secret word mogul. G will show you the prototype of the new sled. Bring it with you and go to the mountain.

4. A test run slope will appear. Use the sled on the test run, it will ask you if you want to test G’s sled and click yes.

5. Move your mouse to maneuver the sled, but DON’T WORRY IF YOU CRASH, YOU ARE SUPPOSE TO!

6. You will awake in the wild with your sled smashed. Grab the string on ground.

7. Move right until you see the survival guide.8. Grab the survival guide, and move forward by clicking the bush.


9. Click on the bush with the berries again. Grab 3 “o berries” from the bush (all three can fit in the same inventory slot), and move right.

10.Shake the tree in the image THREE TIMES, so a pot will fall out.

11. Grab the pot and move forward by clicking the stump.

12. You will see a bunch of puffles playing around. Click on one of them to scare them away. The black puffle will still be there. Give it an “o berry” and it will turn into a fireball. It’ll follow you.

13. Move LEFT and then forward (then click on the faraway log).14. Grab the ski stuck in the bush.15. Mix together the ski, the rope, and one o berry. Now you will have a fishing pole with an o berry as bait. Now move to the right and click on the faraway stump to move forward.

16.Now you are back at where the Puffles were dancing. Move forward to the place with o-berries. Move to the far left side and you’ll come to a place with a small stream, go forward to the stream.

17. Pick up the log on the right and then move to the far left afterwards, and use the fishing pole on the stream.


18. Pick up the fish you just caught. Then use the pot on the stream to get water.


19. Go all the way to the right, and go into the cave for temporary shelter.

20. Click the bush in front of the cave entrance to get it out of the way. Then click the cave entrance to go in. After you enter the cave, move to the far right.

21. Click any of the stones, they’ll become a fireplace/ring of stones. Put the log in the middle of the circle of stones. Then put the Survival guide on the log. It will act as timber to help ignite the fire.

22. Give an “o-berry” to the black puffle again, it will turn into a fireball and ignite the log.

23. Use the fish on the fire, then eat the fish (its cooked now). Boil the water (use the pot of water on the fire) and drink it (click on the boiling pot)


24. You will go to sleep and wake by some noise outside (Your puffle has left you ). Go outside and you will see an agent flying a jet pack down. He is the rescuer!